The 3/3 it creates initially makes that Saddle 5 easier than it looks, and even if you never use it, this is a big problem for your opponent to deal with
Proliferate naturally scales alongside your game plan, it would be wise to limit that to one or two focused lanes like +1/+1 Counters or Poison
Starting with the Alara block, booster packs for both Core Sets and expansions began to contain 1 land, 10 commons, 3 uncommons, either 1 rare (7/8 chance) or 1 mythic rare (1/8 chance), and either a tip card (which explains the new rules in the set, such as exalted in the Alara Block or Infect in the Scars of Mirrodin Block) or a token (which is of a type produced by a card in the set)
So, does the set strongly favor newer games and which game do you think comes out on top
How To Play The Deck General Game Plan A Hope Estheim Commander deck is all about gaining a ton of life and forcing your opponents to mill out their libraries