Likewise, if I took 3 damage, I would discard 2 growth counters first and then the tough status card for the remaining 1 damage

Eleven, the Mage - Cecily, Haunted Mage - Tier 2-3 (Eleven is the best of this commanders, since she has the Grixis coloridentidy and real draw) Mike, the Dungeon Master - Othelm, Sigardian Outcast - Tier 3-4 (Together with Eleven this could be a solid 5 colored list and Mike also enables combos with Village Bell-Ringer Lucas, the Sharpshooter - Bjorna, Nightfall Alchemist - Tier 3-4 (Will and Lucas can work as a Mini Blue Farm deck with Lurrus as companion) Will the Wise - Wernog, Rider's Chaplain - Tier 3-4 Chief Jim Hopper - Sophina, Spearsage Deserter - Tier 4 Max, the Daredevil - Elmar, Ulvenwald Informant - Tier 4 Dustin, Gadget Genius - Hargilde, Kindly Runechanter - Tier 4-5 Mind Flayer, the Shadow - Arvinox, the Mind Flail - Tier 6 We'll see how things went out, but for now it feels like pure guessing To collect reliable data we tried to incorporate as many aspects as possible: we played a lot of games, with specific decks we compared already existing (c)EDH Tier lists we looked at EDH-relevant videos and listened to podcasts on the topics we evaluated statistics from the "cEDH Metagame Project v1-2", Moxfield, tappedout & EDHREC we watched different (c)EDH Tournaments we consider the cEDH-decklist-Database we play, view and evaluate a lot of online / webcam games we talk with many different people from the cEDH community we interpreted and of course also included our own experiences and those of the players from our LGS You don't understand why a specific commander is rated so high/low

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That means you want to enact your gameplan fast and finish up quickly once everything's set in motion