All in all, I have never felt so engaged with the game and I think thats sweet
Every dual land comes with a cost or trade-off: Life payments Shock Lands cost 2 life, Pain Lands cost 1 life per colored mana Tempo loss Tapped entries delay plays by one turn Deck construction requirements Check Lands need typed lands, Tango Lands need basics Conditional reliability Fast Lands fail late game, Battlebond Lands fail in 1v1 To choose the right balance, make sure to consider the format, deck speed, and overall strategy
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Ultimately, though, the enjoyment you get out of Commander is up to you
That single point made the difference between a few hundred dollars and several thousand